Also, adds a frequently spawning repetitive quests to the bar. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Choose your faction (or establish your own) and dominate the Sector!. Reply More posts you may like. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. I used the DIY Planets mod and like 99% of it. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. Starsector Modding forums (Modding Tools. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Just wanted to share this horrid thing with someone. - More Dialogue Options for Fleet Encounters. Starsector Basic Planet Modding Tutorial. 1. High HZ slightly reduces population growth and increases maintenance. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. under602known. So a planet with low hazard and 2 rich/very rich ore deposits is going to bring you a lot of money. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. captains and officers), and 3,020 names for stellar objects (i. I had thoughts of making one myself, Zerg/Lovecraft/Starship trooper type theme. Vanilla (0. It just makes your shields look cool, I've not noticed any performance affect . Turning a planet to arid or jungle with TASC does a volatiles purge. With. I know, it sounds dumb, and it is dumb. Get some request fleets to come in system, then invade as they arrive. All planets are in the same system. Colonies were added in version 0. It used to be called Starfarer. 9. I've bolded one of the planets below. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. 2D RPG/Trade/Fleet Combat Game. The other terraforming mod. 3) Flux Reticle, QoL mod, no game changes 4) Gladiator Society, Extra content mod, no real game changes here either 5) Logistics Notifications, QoL332 votes, 27 comments. • 2 yr. 2 First Persean Empire 1. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. : high flux, low hull, engines disabled etc. So in order to get a lot of the terraforming buildings made I need a "terraforming core" I've gone far to the north west for scouting and come back dry. ticktockbent • 1 yr. Three tundra planets, each with farmland and 150 or less hazard rating. Literally any piece of rock you can turn into a paradise. Advertisement Coins. 95a]…. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. 0 grand colonies 1. The mod works more or less but due to the changes to the TooltipMakerAPI when you mouseover the terraforming structures it crashes. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. e. ago. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. e. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». 0 coins. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. Terran and Jungle planets with decent modifiers orbiting a gas giant in the Duzahk system in the Core Worlds. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). under602known. : high flux, low hull, engines disabled etc. ago. The greatest thing about cryo planet is that since it is not habitable you can put nanoforge on it without incuring the penalty. xml" using Notepad++. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. Define whether you want to build any advanced industry (0 by default, no planet has modifiers for advanced industry, leave blank if not build) Decide if want to install any artifact from the dropdown list Update Notes: Ver 1. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. I was under the impression that colony production and consumption is summed up across all planets (like most games). All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. It's in modded only, Nex or Starships Legends iirc. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. 30 votes, 36 comments. Seeker - Unidentified Contact: closest I've found to starsector alien ships. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Premium Powerups. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. e. But a planet does not need to have the habitable tag to be good. Titan AE. /data/scripts/world/". ago. [AS-443907836215070345] Did I hit the jackpot? Vanilla, 0 mods, 0. Some gas giants have atomsphere and doesn't list it on the top right. Comrade_Bobinski • 1 yr. 13. MtnMaiden. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. 5LY of Duzahk. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Does it clash with Boggled's terraforming mod? 2. NullPointerException. Penelope Star has been my home system for three playthroughs in a row. It's because you're passing in the wrong planet type ID. Profit. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. This mod significantly expands the variety of systems and planets you'll encounter while exploring. It used to be called Starfarer. sciencedaily. Go to the local bar at each planet, and talk to the "scarred spacer". The only thing Starsector would benefit from releasing on steam would be even bigger mods. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. Tip*: go to a bar when you get two beta cores from one of the above repetitive quest. 95a as well as a fresh one that was just created in 0. 0 SpeedUp 0. In this video, I show you how I only used PHASE ships in Starsector. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. It used to be called Starfarer. If you're new to t. . 95a. NASA is planning to crash International Space Station here at 2028. 0 coins. Works best on cold planets. A good planet can be making 130-300k depending on the population. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. Editing the save file directly is highly discouraged. 1a RC3. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. It used to be called Starfarer. Still trying to decide which mod I like more Reply Ivara_Prime •. If a ship hits the debris, it turns into an asteroid. [deleted] • 2 yr. Re: [0. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. My. 378 votes, 45 comments. These three are already functional, and I plan on adding many more. ago. With our comprehensive installation and usage guide, you’ll be. 48K subscribers in the starsector community. 54a Detailed Combat Results 5. I just got it up and running in debug mode this evening on 0. I suggest looking around on the Mod Index for mods:. 1a RC3. 2D RPG/Trade/Fleet Combat Game Members. I got into Starsector a few weeks ago and played 20+ hour already. Ah that makes sense then!136. Adds one mega quest when you do enough of those. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Reply Blacksilver1919. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. I am using the newest version of Console Commands, running 0. 8. It also includes endgame methods for. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Re: [0. 51K subscribers in the starsector community. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. Because of that, planet A will supply planet B with food. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Hexagonal Shieldidgeridoos: a graphical mod only. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. json Overview. TASC adds use for ruins past first few tech. Continue Reading [Starsector Mods][0. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. Expect the quest to be completed in 0. NexusMod mirror. 8 warships strapped together was too much, so combat versions will only get 4. it conflicts a bit with "terraforming and station construction" but it's an easy fix. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. Seeker - Unidentified Contact: closest I've found to starsector alien ships. It needs 4 food to sustain its colonists. EITHER "Terraforming and Station Construction" OR "DIY Planets Terraforming and more" I liked TaSC more before the 0. Lieutenant; Posts: 61;Go to starsector r/starsector. ago. Key words are 'bountiful' 'ultrarich' and 'plentiful'. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. Also the hazard rating influences building upkeep. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed. It used to be called Starfarer. You have enough money to get started. Diy planets. Nex turn Starsector into an actual 4x game and most faction mods need it to work. Starsector Basic Planet Modding Tutorial. 95aDownloadDownload (0. v1. Great Seed, best I've seen so far. To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally. Participants control telescopes in the CfA’s MicroObservatory Robotic. The file is: "SectorGen. I’m sure all those damaged Ordos. 185467 [Thread-3] ERROR com. Terraforming and Station Construction lets you build Domain era items now so you can pair that with DIY Planets and restore Domain level civilization. It used to be called Starfarer. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. Yeah, I haven't activate DIY planet. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. Mods. 3i QoL Pack 1. 46K subscribers in the starsector community. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. The entire quest is a work in progress and a 'test of concept' kind of thing. DIY is officially dead and hasn't received any updates in a while. It was then at commented and. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. An Incredibly Basic Guide to Editing Planets. The only thing Starsector would benefit from releasing on steam would be even bigger mods. Bit of a shame tbh, its terraforming items. Could someone please help? Scarred spacer always shows up for me. Reply REDACTED_DATA123. The consensus seems to be that everyone glasses planets when they get to a certain point. NexusMod mirror. It is intended to make otherwise marginal…Late to the party but here are some QoL and visual mods. e. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. Also, if a system lacks a stable point, grab an alpha AI and visit the sun. r/starsector. SatyenArgieyna. After the immense pain and frustrating of finding an Archipelago and 2 Terran worlds in one system only to discover that all of. Which can be good based on other random modifiers it is given. 1. 4k hyperdrive 2. 10. 95. 3 Ability to grow food on uninhabited planets (hydroponics, domes, mushroom farms, etc. Recommended mods. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. Mainly new it. 95. 95a] Planetary Shield: Access. 50K subscribers in the starsector community. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Usually has really good resources. ticktockbent • 1 yr. 5). Its good to have your own food on the planet so hostile forces cant disrupt shipments and so you dont have to spend money on imports. Improved Rotary weapons makes a few weapons look better. You can't lower upkeep nearly as easily. MN-7859979090066199818. Planet Search by andylizi [0. Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. You should try Industrial evolution and DIY planets mods. 7. In the meantime, here's a quick fix I bashed together. 9. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Alternatively you can seize those colonies, nurture them and then give them back to the faction for a massive rep boost. d hmi supervillains 0. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. 10. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Terraforming and station construction and its. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. 9. json or scripted map generation. 3 (now editable+no pollution) [Starsector Mods][0. 14, for Starsector 0. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. 1. Never forget Hanan Pacha. Hegemony won't like if you colonize this, so save it for when you have enough cash on hand to rush the max starbase and/or bribe attacks off. 0 Reply k1llerk1ng. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful. Mod_Info. 85%. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. It's suposed to be in Here, but it apears alex updated both the 0. 95a. 95a as well as a fresh one that was just created in 0. Pirates have no rules and are all anarchy - this I can respect and build the positive 100% with them as soon as possible. That sounds like a hella good idea for a mod. 16. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. This enzyme functions at extreme temperature and pressure, giving it high potential for industrial carbon sequestration. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". The mod is called DIY planets, and it has a lot more content than that. Can only be installed within 10 light years of the "coronal tap. 95. Look up the starsector mod index for a list of quality mods. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. Coronal Hypershunt within 8. You also get 3 special. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. Terraforming and Station Construction is the mod you’re looking for. 0. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. On my other planets it's over 100% chance of 0 dmods. 9. Could this be a residual item, or came from TaSC/Industrial. It also includes endgame methods for. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. " and "Teraforming and more" so it is probably a compatibility issue. This tutorial explains the very basics of adding and modifying planets in Starsector. It's nearly impossible to make more than the tiniest of changes without corrupting something. 14 Grand Colonies v-1. r/starsector. With this mods you dont have to find a perfect planet, instead you can create one. 95a] Beyond The Sector - Endless Randomized Systems. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. ago. To install the mod, simply download the . Arranging holidays in an embrace with the Starsector is priceless. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. At least you'll get to test the two special commanders ahead of time as early access reward. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. e. captains and officers), and 3,020 names for stellar objects (i. It also lists what would happen if you added or removed another ship like selected one. 0. e. Industrial Evolution, and DIY planets could be up your alley Varyas Ship pack, big beans ship pack both add cool new ships that many mods. You could try to generate the mission again, but unless something changed it'll fail in the same way. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. Mods must be compatible with the current version of Starsector to make it on this list,. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. Editing the save file directly is highly discouraged. Ah ok, thank you and my apologies. 4) Note: you do not need an account to download from dropbox. 3. If you're smart, make a backup of this folder before editing. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. though. Like having multiple planets in a system with the same texture. • 7 yr. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. Premium Explore Gaming. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. Starsector Modding forums (Modding Tools. Every system usually has at least 1 stable point, and if you need another, you can create it. It's time for more Starsector, this time in the most difficult run I've done so far. Any help would be awesome! Thanks!~. Approaching from an asteroid field helps with a low profile as well. you put the archived file directly into the mods folder. And the planet name is bob. Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. ago. The quality of the system as a whole matters more than individual planets. 7b Leading Pip 1. 9. 2 The ability to add organic matter to planets - for example, drag organic asteroids. Can you be a little more descriptive? 3. And you want it to be near the core. The worldgen does seem rather keen on bunching similar planet types together. - Extras: - cryosleeper, coronal hypershunt, two. 50. Colonies are player-owned settlements on planets within the sector. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. Hegemony and persean league are rats. This indicates the mission generation failed. Go to starsector r/starsector. 95a-RC12 (I had just updated to 0.